Dear readers,
I am sorry to announce that there will be no game news for a couple of weeks. Last weekend my dad passed away so most of my time goes to that now.
20-11-1939 – 07-09-2012
My dad was also like me a real dedicated gamer, even just this weekend he was still gaming.
Really gonna miss that man as he was my dad and my best friend also.
Dad love you for life and I hope you happy together with mom up there!
Mass Effect 3′s next bounty weekend is almost here, and BioWare has outlined the goal you will need to accomplish in Operation: Vigilance.

According to the description, “unexpected attacks have taken out several squads and damaged vital Alliance equipment,” and drones will be deployed to repair damage and investigate the attacks.
Your job as a squad will be to complete up to and including wave 10 on any difficulty without using a consumable.
The Allied goal is to complete 250,000 escort missions on any difficulty, and there are no special circumstances this weekend.
Success in achieving the squad goals will net individual players a Commendation Pack, while Allied goal success will give all players a Victory Pack.
Mass Effect 3 – Operation: Vigilance runs September 7-9.
Might & Magic Heroes Online will contain various customization options and co-op battles upon release, and today, Ubisoft highlighted some of these aspects during Digital Days in Paris.

Players will be able to customize their characters and recruit various creatures for their armies after choosing whether they will focus on Might or Magic. Artifacts collected during battle will offer combat bonuses, and players can invite others to battle with them in co-op.
In the game, players will be tasked with unearthing the mysteries of the Order of the Void, and will travel to various fantasy-based landscapes, cities, and even Nar-Heresh the land of the undead.
Players can also form their own townships, where they can recruit others into their armies, set up trade routes, gather resources, and form an economy.
Might & Magic Heroes Online is a browser-based title and will be free-o-play when it launches. Ubisoft has not provided a release date.
You can sign up for information on the closed beta here.
Via Polygon
Need for Speed: Most Wanted’s Kinect features have been outlined by Criterion, and if you like shouting at your television screen, you’re in for a treat.

Say you are trying your best to dodge the police and their super-fast corvettes: how do you do it? Normally, you would scroll through the EasyDrive and scroll through the menus to add mods. Nor anymore.
If you have Kinect, all you have to do is say “nitrous” and boom – you’re flying down the road. Need some strength added to your chassis? Just say it.
While in your car, say the following in order: “Mods, Nitrous, Burn Nitrous” and your car will “instantly be equipped with an extra boost” that you need.
Slicks for asphalt can also be applied with Kinect. Just Say: “Mods, Tires, Slicks” and it happens.
Sounds neat.
Need for Speed: Most Wanted will launch for Xbox 360, PS3, PC, Vita, iOS, and Android on October 30 in North America, and on November 1 in Europe.
Ghost Recon Online development on Wii U has been halted, Ubisoft has confirmed.

In a statement issued to Videogamer, Ghost Recon Online’s producer Theo Sanders confirmed the hiatus, “As of right now, the entire Ghost Recon team is focused on the PC version only. The Wii U version is on hold. If in the future we have an opportunity to address it again, we’ll make future announcements. But as of right now we’re focused completely on the PC version.”
When asked if the delay was anything to do with the Wii U format itself, Sanders added, “It’s not a reaction to anything specific happening to [Wii U]. It was a really fun, cool platform to develop for. But you realise once you launch an online service that it’s an all-consuming effort, so we really wanted to have all hands on deck. It was the same dev team working on both SKUs, and [we] really wanted to focus on doing the PC version right.”
“I’m not really in a position to talk about the Wii U,” Sanders stressed, “but our particular choice for Ghost Recon Online was purely based on the fact that we had one dev team working on both SKUs and it was an all-consuming effort with the PC launch. It’s tough launching an online game.”
Thanks Videogamer
Call of Duty: Black Ops 2 has a brand new create-a-class mode that dishes out new gear at every level, but there was some confusion as to how this will exactly work. As luck would have it Treyarch’s David Vonderhaar has outlines the system in great detail. Check out the facts below.

Vonderhaar took to the Black Ops 2 forums to clear up Black Ops 2′s progression system. MP1st has kindly extracted the finer points.
Black Ops 2′s level cap is set at 55 and Vonderhaar revealed that the amount of XP this will take to reach is comparable to the original Black Ops.
Pro Pinball: Revived & Remastered’s Kickstarter campaign has begun, and developer Silverball Studios needs your help funding the game. The game is currently being funded for a PC, Mac and iOS release.

Silverball is aiming to raise $400,000 in Kickstarter funding to make the project a reality. The game hopes to be as authentic as possible, and the team have enlisted pinball legend Pat Lawlor to assist in development.
Lawlor, who created the best-selling pinball table ever made – the Addams Family said in a statement, “Being involved with this project is hugely exciting. The team at Silverball is the only choice when it comes to virtual pinball. This project is like a dream come true for me too, without the usual economic constraints of the real world, I can explore design strategies that would normally be impossible.”
To back the project and reap its many fundng rewards, head to the Pro Pinball Kickstarter page here.
Trials Evolution launched initially on Xbox 360, but developer Red Lynx has confirmed the game is coming to PC next year as a bolstered gold edition. Good news for fans of falling off things.

The PC version of Trials Evolution will have a full multiplayer mode, and all of the original Trials HD levels bundled, brining the track count to 120. The game’s track builder will aslo come as part of the package.
Meanwhile, Xbox 360 gamers can look forward to the newly-announced DLC pack Trials Evolution: Origin of Pain.
Thanks PCGamesN
Gaiaki founder and CEO David Perry has explained the power of cloud-based gaming services as a way of getting non-gaming companies a footing in the market. Perry also explains that companies missing out on big game launches like Call of Duty may now have a solution.

Speaking at a panel to promote Cloud Gaming USA, Perry explained that electronics companies are missing a trick, “When I present Gaikai to consumer electronics companies and cable and satellite companies, they believe they’re in the entertainment business because they’re delivering movies and music, but they didn’t participate in the biggest entertainment launch in history with Call of Duty last year.”
“Cloud gaming is the only way these companies can participate in these types of big game launches,” Perry added, “The cloud allows any low-end device to deliver state-of-the-art gaming experiences.”
Perry continued, “Companies are always saying, “We just give the gamers what they want, when they want, where they want,” but then the question is, “What are you doing about it?” We all agree that cloud gaming is the best thing for the game industry to make that a reality.”
Thanks Gi.biz
Beneath a Steel Sky 2 has been teased by developer Revolution, but only if Broken Sword: The Serpent’s Curse Kickstarter funding hits $1 million, in what must be the mother of all stretch goals for point n’ click fans.

Broken Sword: The Serpent’s Curse smashed $400,000 in funding in within 13 days on Kickstarter. Developer Revolution then revealed its stretch goals, and teased the Beneath a Steel Sky follow-up.
The stretch goal post explained, “So where can we take you after fulfilling our ambition? For many years we have wanted to write a sequel to our 1994 classic adventure. If we reach this goal we will start work on this exciting, much-demanded project, and implement Easter eggs in Broken Sword: the Serpent’s Curse, offering a glimpse of this futuristic dystopia.”
So what are you waiting for Beneath a Steel Sky fans? Give them all your money now.
Thanks RPS.
Today the press movie from E3 2012 for The Last of Us came out. In this movie you can see some 15 minutes gameplay of the game and how the dialogs are working.
“This is the demo we showed the press during E3 2012 that highlights narrative exploration through interactive prompts, environmental puzzles, the balance of power AI, and some of the dynamic stealth elements you’ll be able to use to plan Joel and Ellie’s survival. How many resources are at your disposal? Do you go offensive or defensive? You’ll have to keep calm, think, and rely on your partner, Ellie, as you survive and make your way westward.”
Call of Juarez: Gunslinger has been revealed for PSN, XBLA and PC by developer Techland, following a mysterious teaser image on Facebook yesterday.

Ubisoft is on publishing duties once again, and unveiled the game’s debut trailer this morning, which shows the gunslinger in question hanging an outlaw, then looking at a wanted poster for the notorious Butch Cassidy before getting his guns ready. Could he be the game’s main villain?
Joystiq reports that Call of Juarez: Gunslinger is closer to Bound in Blood in terms of gameplay, with all sorts of gunplay tricks and brutal kills adding towards your running point total. Shoot well and you can spend earned points on upgrades as you progress.
Thanks Joystiq
Homestuck, the MS paint webcomic by Andrew Hussie is being adapted into an adventure game after successfully raising over $700,000 in just three days over on Kickstarter.

The Homestuck webcomic follows a bunch of kids who decide to start playing gamers over the net and find themselves in a series of dire consequences. Hussie is keen to keep the game’s finer plot details guarded for now, but it’s already looking like fans of Scott Pilgrim and Penny Arcade are going to get a kick out of the game.
At the time of writing the project has raised $748,258 of its $700,000 goal, with a total of 8,246 backers.
Check out the trailer on Homestuck’s Kickstarter page here.
Red Orchestra 2: Rising Storm includes a number of new gameplay elements which may even surprise veterans of the cult-favourite shooter series.

Rising Storm began as a mod for Red Orchestra 2: Heroes of Stalingrad, but is now being commercially developed as a stand-alone expansion. It will include Heroes of Stalingrad’s multiplayer maps as a bonus.
Set on the Pacific Front, Rising Storm is an interesting example of asymmetrical shooter design in that the Japanese forces are quiet ill-equipped, and must use various tactical abilities to overcome their better-armed foes. Japanese faction players will have access to booby traps, spawn bunkers and banzai charges.
The US side has its own new features, too – namely a flamethrower. The video also shows off four of the maps – Charan Kano on Saipan, Betio, New Guinea, and Iwo Jima. Rising Storm is expected later this year.
Red Orchestra, for those who came in late, is a notoriously hardcore shooter which focuses on authenticity in warfare; players can be taken out by a single shot, and run-and-gunning is not exactly advisable.
City of Heroes, City of Villains and Paragon Studios may yet escape a fateful late November shutdown.

According to an in-game message from a City of Heroes admin, “Paragon management is having discussions with NCsoft and investors”.
The message was spotted by a player and posted to the City of Heroes forum, but appears to be genuine, as community manager Andy Belford acknowledged the message and asked fans not to get too excited as “discussions” doesn’t necessarily mean anything will come of it.
But in the meantime, there’s a petition you can sign, and a whole community dedicated to saving the MMO through various means.
The influential MMO’s closure was announced late last week, much to the disappointment of fans.
Thanks, Massively
Minecraft creator Markus “Notch” Persson has said Mojang is constantly considering putting the game on Steam, but is not sure how to work through issues with user registration.

Persson has said in the past that he has a philosophical objection to putting Minecraft on Steam – namely, that he’s reluctant to allow Steam to dominate the PC gaming market – but while speaking to the PA Report, he said that there’s an important practical issue too.
“We have so many registered users, and with Steam we can’t really control those users. So for us it can’t really go on Steam. But for many other developers it makes a lot of sense,” he said.
“I’m constantly debating whether or not we should put it up on Steam anyway. Because the people could even get a Steam code if they buy the game, I don’t know what they would really do.
“Or if we should just not do Steam at all and try to come up with our own thing, or whatever. Right now we don’t know what we’re going to do. We’re just focused on the games still. It’s an interesting opportunity, so we try not to waste it.”
On Steam in general, Persson seems pretty enthusiastic – with one caveat,
“I think Steam is a very good service for the customers. The only thing I don’t like is that they reserve the right to remove all your games and account, which is bullshit. I understand the legal reasons, and they have to do it for their partners, and I don’t think they’re going to do anything, they’re not going to remove it. But having that constant threat is not cool,” he said.
“I want to buy a game and be able to play it in 20 years. I still play Doom, I don’t want it to be Valve closes down and I can’t access my games, and then I have to do it through piracy. That’s the only thing I don’t like towards the players.”
I Am Alive is out now on PC. My favourite part of this news is the panting halfway through the launch trailer. Nothing says survival situation like a bit of heavy breathing amirite.
I Am Alive’s PC launch was abruptly brought forward to today when we were all expecting it next week. This version includes two new modes not found on consoles, and has also been enhanced for the PC..
What makes I Am Alive’s PC release so timely and interesting is publisher Ubisoft’s cautiously developing relationship with the PC as a platform. The game fuelled a bit of a shit storm when one of its development staff made some disparaging remarks about the PC, but here the game is and it’s not just a quick port. Add that to Ubisoft’s backtrack on its loathed DRM policy and you can almost hear the music beginning to play.
The latest Diablo 3 developer journal has outlined plans Blizzard has for a buff which sets new rules for how mobs will react to crowd control effects. According to the post, crowd control resistance stat which builds when effects are applied and diminishes when they are not will be applied to mobs. There’s a chart any everything explaining how the developers came about the original implementation of CC buff, and how they will change with update 1.0.5 through the link. It should help explain to players why effects diminish as the game progresses.
Thanks, Blue.
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